Major status conditions usually remain until cured, the battle ends, or an effect removes them. Burn commonly causes end-of-turn damage and reduces physical Attack in many games. Poison causes damage each turn, while badly poisoned damage usually grows over time. Paralysis can reduce Speed and may stop a move. Sleep prevents actions for a variable number of turns, and freeze traditionally prevents action until thawed, though details differ by generation. Many moves, items, Abilities, and types interact with status. Check the game’s current rules because modern titles have changed several status mechanics from older generations.