Taunt is a move that prevents the target from using non-damaging status moves for a limited number of turns. It can stop recovery, setup, hazards, screens, status spreading, and many other support actions. Taunt is especially useful against defensive or lead Pokémon, but it does not prevent damaging attacks and may fail against targets that move first or use a relevant Ability or item. The duration and interactions can vary by generation. Use Taunt when you can predict a support move, but do not rely on it as your only answer to bulky teams because they may simply attack or switch.