Confusion is a temporary volatile condition that can cause a Pokémon to hurt itself instead of using its chosen move. Unlike burn, poison, paralysis, sleep, or freeze, it generally does not occupy the major-status slot, so it can coexist with some other effects. The duration and self-hit mechanics have changed across generations, so check your game’s rules. Confusion can disrupt an opponent, but it is unreliable because the target may still act normally. It is usually best treated as a bonus effect rather than the only plan. Switching often removes confusion, although specific effects can vary.