Hazards can be removed by moves and effects whose availability depends on the generation. Rapid Spin commonly clears hazards from the user’s side and may provide an additional benefit in newer games. Defog has removed hazards from one or both sides in several generations, though its exact behavior varies. Some Abilities, boots-like items, and field effects can prevent or ignore hazard damage rather than removing hazards. Do not assume a method works identically in every title. Before building a team, confirm which removal tools exist in your game and whether they fit the battle format you are playing.